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- ;NON-SPOKEN TEXT
- ; ui common section
- UI_ACCEPT "ACCEPT"
- UI_BACK "BACK"
- UI_OK "OK"
- UI_CANCEL "CANCEL"
- UI_YES "YES"
- UI_NO "NO"
- UI_SYES "Yes"
- UI_SNO "No"
- UI_ON "ON"
- UI_OFF "OFF"
- UI_SON "On"
- UI_SOFF "Off"
- < "<"
- > ">"
- UI_S_LOW "Low"
- UI_S_HIGH "High"
- UI_LOW "LOW"
- UI_HIGH "HIGH"
- UI_SPLASH_1 "GET READY TO ROCK!"
- UI_SPLASH_2 ""
- UI_LOADING "Loading..."
- UI_DEFAULT_MO_GAME_NAME "WillRock game"
- GAME_WAIT_FOR_SERVER "Waiting for server."
- ; ui buttons
- UI_BTN_CREATE "CREATE"
- UI_BTN_ACCEPT "ACCEPT"
- UI_BTN_JOIN "JOIN"
- UI_BTN_LOAD "LOAD"
- UI_BTN_SAVE "SAVE"
- UI_BTN_REFRESH "REFRESH"
- UI_BTN_DELETE "DELETE"
- UI_BTN_KEYBOARD "SETUP CONTROLS"
- UI_BTN_DEFAULT "RESET TO DEFAULT"
- UI_BTN_BACK "BACK"
- UI_BTN_SINGLE_PLAYER "SINGLE PLAYER"
- UI_BTN_MULTIPLAYER "MULTIPLAYER"
- UI_BTN_RESUME_GAME "RESUME GAME"
- UI_BTN_QUIT "QUIT"
- UI_BTN_STOP_GAME "EXIT GAME"
- UI_BTN_OPTIONS "OPTIONS"
- UI_BTN_CONTROLS "CONTROLS"
- UI_BTN_CREDITS "CREDITS"
- UI_BTN_NEWGAME "NEW GAME"
- UI_BTN_DIFFICULTI_1 "WILL WIN"
- UI_BTN_DIFFICULTI_2 "WILL PLAY"
- UI_BTN_DIFFICULTI_3 "WILL DIE"
- UI_BTN_LOAD_GAME "LOAD GAME"
- UI_BTN_SAVE_GAME "SAVE GAME"
- UI_BTN_VIDEO_OPTION "VIDEO"
- UI_BTN_AUDIO_OPTION "AUDIO"
- UI_BTN_GAME_OPTION "GAME"
- UI_BTN_CANCEL "CANCEL"
- UI_BTN_NEXT "NEXT"
- UI_BTN_LAN_SERVER "CREATE LAN/I-NET GAME"
- UI_BTN_LAN_CLIENT "JOIN LAN GAME"
- UI_BTN_IP_CLIENT "JOIN I-NET SERVER"
- UI_BTN_UBI_SERVER "CREATE Ubi.com Game"
- UI_BTN_UBI_CLIENT "JOIN Ubi.com Game"
- ; ui messageboxes
- UI_MSGCAP_QUIT "QUIT"
- UI_MSGTEXT_QUIT_ACK "\nDo you really want to quit?"
- UI_MSGCAP_STOP_GAME "EXIT GAME"
- UI_MSGTEXT_STOP_GAME_ACK "\nDo you really want to exit the game?"
- ; ui video options
- UI_VIDEO_OPT_0 "ADAPTER"
- UI_VIDEO_OPT_1 "COLOR BITS"
- UI_VIDEO_OPT_2 "RESOLUTION"
- UI_VIDEO_OPT_3 "GAMMA"
- UI_VIDEO_OPT_4 "OBJECT LIGHTING"
- UI_VIDEO_OPT_5 "OBJECTS DETAIL"
- UI_VIDEO_OPT_6 "DETAIL TEXTURES"
- UI_VIDEO_OPT_7 "PROJECTED SHADOWS"
- UI_VIDEO_OPT_8 "TEXTURE RESOLUTION"
- UI_VIDEO_OPT_9 "MIRRORS"
- UI_VIDEO_OPT_10 "FILTER MIPMAPS"
- UI_VIDEO_OPT_11 "FULL SCENE ANTI-ALIASING"
- UI_VIDEO_OPT_12 "WAIT VSYNC"
- UI_VIDEO_OPT_13 "-----------Advanced Options-------------"
- UI_VIDEO_OPT_14 "SHOW PLAYER LEGS"
- UI_VIDEO_OPT_15 "WEAPON SPECULARITY"
- UI_VIDEO_OPT_16 "BREAKING QUALITY"
- UI_VIDEO_OPT_17 "DYN LIGHTING QUALITY"
- UI_VIDEO_OPT_18 "SCORCHMARK QUALITY"
- UI_VIDEO_OPT_19 "LENS FLARES"
- UI_VIDEO_BUMP_0 "NONE"
- UI_VIDEO_BUMP_1 "DIFFUSE"
- UI_VIDEO_BUMP_2 "BUMP"
- UI_VIDEO_BUMP_3 "ADV. BUMP"
- UI_VIDEO_DETTEX_0 "OFF"
- UI_VIDEO_DETTEX_1 "COMPRESSED"
- UI_VIDEO_DETTEX_2 "UNCOMPRESSED"
- UI_VIDEO_PROJSHD_0 "OFF"
- UI_VIDEO_PROJSHD_1 "GOOD"
- UI_VIDEO_PROJSHD_2 "BEST"
- UI_VIDEO_LOD_0 "LOW"
- UI_VIDEO_LOD_1 "MEDIUM"
- UI_VIDEO_LOD_2 "HIGH"
- ; ui game options
- UI_GAMEOPT_CROSSHAIR "CROSSHAIR"
- UI_GAMEOPT_AUTOWEAPON "AUTO SELECT WEAPON"
- UI_GAMEOPT_HIDEHUD "HIDE HUD"
- UI_GAMEOPT_SUBTITLES "SHOW SUBTITLES"
- UI_IP_ADDR "SERVER IP ADDRESS:"
- ; ui frames caps
- UI_DIFFICULTY_CAP "DIFFICULTY"
- UI_AUDIO_OPT_CAP "AUDIO OPTIONS"
- UI_GAME_OPT_CAP "GAME OPTIONS"
- UI_OPTIONS_CAP "OPTIONS"
- UI_CREATE_SERVER_CAP "CREATE SERVER"
- UI_JOIN_GAME_CAP "JOIN GAME"
- UI_VIDEO_OPT_CAP "VIDEO OPTIONS"
- UI_CONTROLS_CAP "KEYBOARD"
- UI_ADV_CONTROLS_CAP "CONTROLS"
- UI_SERVER_INFO_CAP "SERVER INFO"
- UI_LOAD_CAP "LOAD GAME"
- UI_SAVE_CAP "SAVE GAME"
- UI_MPLAYER_CAP "MULTIPLAYER"
- UI_SPLAYER_CAP "NEW GAME"
- UI_CREDITS_CAP "CREDITS"
- UI_MP_WAIT_JOIN_CAP "CONNECTING..."
- UI_MP_WAIT_SERVER_CAP "STARTING SERVER..."
- UI_MP_WAIT_BROWSER_CAP "INITIALIZING..."
- UI_MP_WAIT_DRVINIT_CAP "INITIALIZING..."
- UI_ADV_SERVER_CAP "SERVER OPTIONS"
- UI_IP_ADDR_CAP "SERVER IP ADDRESS"
- ; ui create server
- UI_CREATE_SERVER_LOCATION "LOCATION"
- UI_CREATE_SERVER_MAXPLAYERS "MAX PLAYERS:"
- UI_CREATE_SERVER_MODE "GAME MODE:"
- UI_CREATE_SERVER_NAME "SERVER NAME:"
- ; ui join game
- UI_SRVLIST_MAXPLAYERS_1 "MAX."
- UI_SRVLIST_MAXPLAYERS_2 "PLAYERS"
- UI_SRVLIST_SERVERNAME_1 "SERVER"
- UI_SRVLIST_SERVERNAME_2 "NAME"
- UI_SRVLIST_GAMEMODE_1 "GAME"
- UI_SRVLIST_GAMEMODE_2 "MODE"
- UI_SRVLIST_LOCATION_1 ""
- UI_SRVLIST_LOCATION_2 "LOCATION"
- ; ui player setup
- UI_PLAYER_SETUP_CAP "MULTIPLAYER OPTIONS"
- UI_PLAYER_SETUP_PLAYERNAME "Player name"
- UI_PLAYER_SETUP_PASSWORD "Password"
- UI_PLAYER_SETUP_CHARACTER "Character"
- UI_PLAYER_SETUP_CONNTYPE "Connection:"
- UI_SKIN_1 "Will Rock"
- UI_SKIN_2 "Euro Rock"
- UI_SKIN_3 "Willemina Rock"
- UI_SKIN_4 "Willy the Kid"
- UI_SKIN_5 "Dominatrix"
- UI_SKIN_6 "Willie El Rocko"
- UI_CONNECTION_1 "LAN"
- UI_CONNECTION_2 "DSL"
- UI_CONNECTION_3 "56K MODEM"
- UI_CONNECTION_4 "28K MODEM"
- UI_CONNECTION_5 "14K MODEM"
- ; ui game options
- UI_CUSOR_OFF "OFF"
- UI_AUTOWPN_0 "NEVER"
- UI_AUTOWPN_1 "NEW"
- UI_AUTOWPN_2 "STRONGER"
- UI_AUTOWPN_3 "ALWAYS"
- ; ui error msgs
- UI_ERROR "Error"
- UI_ERR_SERVER_LIST_ERROR "Browse error"
- UI_ERR_JOIN_GAME_ERROR "Join error"
- UI_ERR_SERVER_REGISTER_ERROR "Server error"
- UI_ERR_SERVER_LIST_DISCONNECTED "Disconnected"
- UI_ERR_CANT_START_CLIENT "Can't start client"
- UI_ERR_CANT_JOIN_SERVER "Can't join server\n%S"
- UI_ERR_CANT_START_SERVER "Can't start server"
- UI_ERR_NETWORK_ERROR "Network error"
- UI_ERR_GENERAL_ERROR "Genereal error"
- UI_ERR_SERVER_LOST "Server disconnected"
- UI_ERR_NO_FREE_SLOTS "All savegame slots used\nDelete some games and try again"
- UI_ERR_CANT_LOAD_GAME "Can't load game from file\n%S"
- UI_ERR_CANT_START_GAME "Can't start game level\n%S"
- UI_ERR_SERVER_VERSION "Server version mismatch."
- UI_ERR_VIDEOCARD "GeForce2 or equivalent video card is required to run WillRock"
- ; ui credits section
- UI_CREDITS_STRING_1_1 "*Saber Interactive:"
- UI_CREDITS_STRING_1_2 ""
- UI_CREDITS_STRING_1_3 "*Game Design:"
- UI_CREDITS_STRING_1_4 "Matthew Karch, Vladimir Chernysh"
- UI_CREDITS_STRING_1_5 "*Level Design:"
- UI_CREDITS_STRING_1_6 "Matthew Karch, Dmitry Kholodov"
- UI_CREDITS_STRING_1_7 "Vladimir Chernysh, Pavel Grachev"
- UI_CREDITS_STRING_1_8 "*Project Lead: "
- UI_CREDITS_STRING_1_9 "Andrey Iones"
- UI_CREDITS_STRING_1_10 ""
- UI_CREDITS_STRING_2_1 "*Programming:"
- UI_CREDITS_STRING_2_2 ""
- UI_CREDITS_STRING_2_3 "*Lead Engine Programmer:"
- UI_CREDITS_STRING_2_4 "Anton Krupkin, Andrey Iones"
- UI_CREDITS_STRING_2_5 "*AI and Network Programming:"
- UI_CREDITS_STRING_2_6 "Sergey Mironov"
- UI_CREDITS_STRING_2_7 "*SFX and Network Programming:"
- UI_CREDITS_STRING_2_8 "Andrey Grigoriev"
- UI_CREDITS_STRING_2_9 "*Network and Interface Programming:"
- UI_CREDITS_STRING_2_10 "Victor Streltsov"
- UI_CREDITS_STRING_3_1 "*Artwork:"
- UI_CREDITS_STRING_3_2 ""
- UI_CREDITS_STRING_3_3 "*Art Director:"
- UI_CREDITS_STRING_3_4 "Vladimir Chernysh"
- UI_CREDITS_STRING_3_5 "*Lead Artist:"
- UI_CREDITS_STRING_3_6 "Dmitry Kholodov"
- UI_CREDITS_STRING_3_7 "*Level Artists:"
- UI_CREDITS_STRING_3_8 "Fedor Gilmoudtinov, Evgeny Davidenko"
- UI_CREDITS_STRING_3_9 "*Character Artist:"
- UI_CREDITS_STRING_3_10 "Lena Bondareva"
- UI_CREDITS_STRING_4_1 "*Texture Artist:"
- UI_CREDITS_STRING_4_2 "Veronika Kochnenkova"
- UI_CREDITS_STRING_4_3 "*Lead Animators:"
- UI_CREDITS_STRING_4_4 "Sergey Boginskiy, Alexander Miala"
- UI_CREDITS_STRING_4_5 "*Level Integration: "
- UI_CREDITS_STRING_4_6 "Pavel Grachev"
- UI_CREDITS_STRING_4_7 "*SFX and Weapons Guru:"
- UI_CREDITS_STRING_4_8 "Anton Lomakin"
- UI_CREDITS_STRING_4_9 "*Comic Art:"
- UI_CREDITS_STRING_4_10 "Oleg Yudin, Ilya Kuchma"
- UI_CREDITS_STRING_5_1 "*Sounds and Music:"
- UI_CREDITS_STRING_5_2 ""
- UI_CREDITS_STRING_5_3 "*Sounds:"
- UI_CREDITS_STRING_5_4 "Pavel Grachev"
- UI_CREDITS_STRING_5_5 "*Music:"
- UI_CREDITS_STRING_5_6 "Matthew Henning Productions"
- UI_CREDITS_STRING_5_7 "*Voice Acting:"
- UI_CREDITS_STRING_5_8 "Lani Minella, Chris Wilcox, Max McGill"
- UI_CREDITS_STRING_5_9 "AudioGodz "
- UI_CREDITS_STRING_5_10 ""
- UI_CREDITS_STRING_6_1 "*Internal Production:"
- UI_CREDITS_STRING_6_2 "Matthew Karch, Andrey Iones, Anton Krupkin"
- UI_CREDITS_STRING_6_3 ""
- UI_CREDITS_STRING_6_4 "*Special Thanks to:"
- UI_CREDITS_STRING_6_5 "Alexander Kiselev, Dmitry Panyushkin, Joshua Karch,"
- UI_CREDITS_STRING_6_6 "Andrey Karasev, Victoria Getman, Rick Raymo,"
- UI_CREDITS_STRING_6_7 "Clyde Grossman, Stewart Kosoy, Bob Jacob,"
- UI_CREDITS_STRING_6_8 "Jacob Laskey"
- UI_CREDITS_STRING_6_9 "and most of all Willy - may\nhe rest peacefully in doggy heaven."
- UI_CREDITS_STRING_6_10 ""
- UI_CREDITS_STRING_7_1 ""
- UI_CREDITS_STRING_7_2 "*Thanks for invaluable tech wisdom:"
- UI_CREDITS_STRING_7_3 ""
- UI_CREDITS_STRING_7_4 "Keith Galocy, Sim Dietrich, Cem Cebenoyan"
- UI_CREDITS_STRING_7_5 "(nVidia Corp)"
- UI_CREDITS_STRING_7_6 ""
- UI_CREDITS_STRING_7_7 "Michael Narayan, Simon Powers, Skip McIlvaine"
- UI_CREDITS_STRING_7_8 "(Microsoft Corp)"
- UI_CREDITS_STRING_7_9 ""
- UI_CREDITS_STRING_7_10 ""
- UI_CREDITS_STRING_8_1 "*Ubi Soft:"
- UI_CREDITS_STRING_8_2 ""
- UI_CREDITS_STRING_8_3 "*VP of Product Development:"
- UI_CREDITS_STRING_8_4 "Bret Berry"
- UI_CREDITS_STRING_8_5 "*Executive Producer:"
- UI_CREDITS_STRING_8_6 "Dexter Chow"
- UI_CREDITS_STRING_8_7 "*Producer:"
- UI_CREDITS_STRING_8_8 "Chuck Yager"
- UI_CREDITS_STRING_8_9 ""
- UI_CREDITS_STRING_8_10 ""
- UI_CREDITS_STRING_9_1 ""
- UI_CREDITS_STRING_9_2 "*Game Content Manager:"
- UI_CREDITS_STRING_9_3 "Garrett Graham"
- UI_CREDITS_STRING_9_4 "*Associate Producers:"
- UI_CREDITS_STRING_9_5 "Laurentiu Rusu, Tats Myojo"
- UI_CREDITS_STRING_9_6 "*Marketing VP:"
- UI_CREDITS_STRING_9_7 "Tony Kee"
- UI_CREDITS_STRING_9_8 "*Group Brand Manager:"
- UI_CREDITS_STRING_9_9 "Gary Keith"
- UI_CREDITS_STRING_9_10 ""
- UI_CREDITS_STRING_10_1 ""
- UI_CREDITS_STRING_10_2 "*Senior Brand Manager:"
- UI_CREDITS_STRING_10_3 "John Coghlan"
- UI_CREDITS_STRING_10_4 "*Public Relations Manager:"
- UI_CREDITS_STRING_10_5 "Clint Hayashi"
- UI_CREDITS_STRING_10_6 "*Localization Project Manager:"
- UI_CREDITS_STRING_10_7 "Yutaka Noma"
- UI_CREDITS_STRING_10_8 ""
- UI_CREDITS_STRING_10_9 ""
- UI_CREDITS_STRING_10_10 ""
- UI_CREDITS_STRING_11_1 ""
- UI_CREDITS_STRING_11_2 "*Ubi.com team:"
- UI_CREDITS_STRING_11_3 ""
- UI_CREDITS_STRING_11_4 "John Billington, Kurtis Buckmaster"
- UI_CREDITS_STRING_11_5 "Greg Meador, Dominic Laroche"
- UI_CREDITS_STRING_11_6 "Scott Schmeisser & The game service team"
- UI_CREDITS_STRING_11_7 ""
- UI_CREDITS_STRING_11_8 ""
- UI_CREDITS_STRING_11_9 ""
- UI_CREDITS_STRING_11_10 ""
- UI_CREDITS_STRING_12_1 "*Quality Assurance:"
- UI_CREDITS_STRING_12_2 ""
- UI_CREDITS_STRING_12_3 "*Worldwide QA Manager:"
- UI_CREDITS_STRING_12_4 "Eric Tremblay"
- UI_CREDITS_STRING_12_5 ""
- UI_CREDITS_STRING_12_6 "*Lead Tester:"
- UI_CREDITS_STRING_12_7 "Razvan Rotunjanu"
- UI_CREDITS_STRING_12_8 ""
- UI_CREDITS_STRING_12_9 ""
- UI_CREDITS_STRING_12_10 ""
- UI_CREDITS_STRING_13_1 "*QA Testers: "
- UI_CREDITS_STRING_13_2 ""
- UI_CREDITS_STRING_13_3 "Catalin Goga"
- UI_CREDITS_STRING_13_4 "Bogdan Maniosu"
- UI_CREDITS_STRING_13_5 "Stelian Dobre"
- UI_CREDITS_STRING_13_6 "Alexandru Tica"
- UI_CREDITS_STRING_13_7 "Adrian Solca"
- UI_CREDITS_STRING_13_8 "Bogdan Radu"
- UI_CREDITS_STRING_13_9 "Claudiu Arman"
- UI_CREDITS_STRING_13_10 ""
- UI_CREDITS_STRING_14_1 "*Tech Support:"
- UI_CREDITS_STRING_14_2 ""
- UI_CREDITS_STRING_14_3 "*North American Technical Support Manager:"
- UI_CREDITS_STRING_14_4 "Brent Wilkinson"
- UI_CREDITS_STRING_14_5 "*Lead Technical Support Representative:"
- UI_CREDITS_STRING_14_6 "Trent Giardino"
- UI_CREDITS_STRING_14_7 "*Technical Support Representatives:"
- UI_CREDITS_STRING_14_8 "Moye Daniel, Jason Jennings, Kirk Sanford,"
- UI_CREDITS_STRING_14_9 "Chris Curtis, Greg Bonifacio, Jesse Haff,"
- UI_CREDITS_STRING_14_10 "Bryan Marshall,Harden Viers"
- UI_CREDITS_STRING_15_1 ""
- UI_CREDITS_STRING_15_2 "*Special Thanks:"
- UI_CREDITS_STRING_15_3 "Alexis Godard, Jay Cohen, James Regan"
- UI_CREDITS_STRING_15_4 ""
- UI_CREDITS_STRING_15_5 ""
- UI_CREDITS_STRING_15_6 ""
- UI_CREDITS_STRING_15_7 ""
- UI_CREDITS_STRING_15_8 ""
- UI_CREDITS_STRING_15_9 ""
- UI_CREDITS_STRING_15_10 ""
- UI_CREDITS_STRING_16_1 ""
- UI_CREDITS_STRING_16_2 "©2002 SABER INTERACTIVE/UBI SOFT ENTERTAINMENT."
- UI_CREDITS_STRING_16_3 " All Rights Reserved."
- UI_CREDITS_STRING_16_4 "Developed by Saber Interactive, Inc. Will Rock, the Will Rock logo, the"
- UI_CREDITS_STRING_16_5 "Saber Interactive name, the Saber Interactive logo, the Saber3D Engine"
- UI_CREDITS_STRING_16_6 "name and the Saber3D Engine logo are either registered trademarks or"
- UI_CREDITS_STRING_16_7 "trademarks of Saber Interactive, Inc. in the United States and/or other"
- UI_CREDITS_STRING_16_8 "countries. Will Rock is a trademark of Saber Interactive in the U.S."
- UI_CREDITS_STRING_16_9 "and/or other countries. Ubi Soft and the Ubi Soft logo are trademarks of"
- UI_CREDITS_STRING_16_10 "Ubi Soft Entertainment in the US and/or other countries.\n"
- ; statistic
- UI_HUD_SP_CAP "Statistics"
- UI_HUD_SP_MAP_TIME "Map time:"
- UI_HUD_SP_MAP_TIME_FMT "%i:%02i:%02i"
- UI_HUD_SP_MAP_KILLS "Opponents killed:"
- UI_HUD_SP_MAP_KILLS_FMT "%i of %i"
- UI_HUD_SP_MAP_SECRETS "Secrets found:"
- UI_HUD_SP_MAP_SECRETS_FMT "%i of %i"
- UI_HUD_SP_MAP_MONEY "Gold collected:"
- UI_HUD_SP_MAP_MONEY_FMT "%i"
- UI_HUD_SP_MAP_FAV_WEAPON "Favorite weapon:"
- UI_HUD_SP_MAP_ACCURACY "Accuracy:"
- UI_HUD_SP_MAP_ACCURACY_FMT "%i of %i (%i%%)"
- ; mp statistic
- UI_HUD_MP_PLAYER "Player name"
- UI_HUD_MP_KILLS "Kills"
- UI_HUD_MP_DEATHS "Deaths"
- UI_HUD_MP_TREASURES "Treasures"
- UI_HUD_MP_TEAM "Team %i"
- UI_HUD_MP_TOTAL_TREASURES "Treasures on map: %i. Needed for victory: %i"
- ; ui HUD section
- UI_HUD_ZOOM "x%i"
- UI_HUD_GOD "GOD"
- UI_HUD_NOAMMO "---"
- ; weapon names
- WPN_0 "SHOVEL"
- WPN_1 "PISTOL"
- WPN_2 "SHOTGUN"
- WPN_3 "MACHINEGUN"
- WPN_4 "SNIPER CROSSBOW"
- WPN_5 "ACID GUN"
- WPN_6 "FIREBALL THROWER"
- WPN_7 "MEDUSA GUN"
- WPN_8 "MINIGUN"
- WPN_9 "GRENADE "
- WPN_10 "ATOMIC GUN"
- ; ui controls command names
- UI_CTRL_OR " OR "
- UI_CTRL_NONE "NONE"
- UI_CTRL_CMD_MOVE_FORWARD "Move forward"
- UI_CTRL_CMD_MOVE_BACKWARD "Move backward"
- UI_CTRL_CMD_MOVE_LEFT "Move left"
- UI_CTRL_CMD_MOVE_RIGHT "Move right"
- UI_CTRL_CMD_ACCEL "Run/Walk"
- UI_CTRL_CMD_JUMP "Jump"
- UI_CTRL_CMD_CROUCH "Crouch"
- UI_CTRL_CMD_USE "Use"
- UI_CTRL_CMD_ZOOM "Zoom"
- UI_CTRL_CMD_WPN_1 "Select Shovel"
- UI_CTRL_CMD_WPN_2 "Select Pistol"
- UI_CTRL_CMD_WPN_3 "Select Shotgun"
- UI_CTRL_CMD_WPN_4 "Select Machinegun"
- UI_CTRL_CMD_WPN_5 "Select Crossbow"
- UI_CTRL_CMD_WPN_6 "Select Acid gun"
- UI_CTRL_CMD_WPN_7 "Select Fireball Thrower"
- UI_CTRL_CMD_WPN_8 "Select Medusa gun"
- UI_CTRL_CMD_WPN_9 "Select Minigun"
- UI_CTRL_CMD_WPN_10 "Select Grenade"
- UI_CTRL_CMD_WPN_11 "Select Atomic gun"
- UI_CTRL_CMD_WPN_NEXT "Prev. weapon"
- UI_CTRL_CMD_WPN_PREV "Next weapon"
- UI_CTRL_CMD_FORCE_RECHARGE "Reload weapon"
- UI_CTRL_CMD_SHOOT "Fire"
- UI_CTRL_CMD_ACTIVATE_QUAD_DAMAGE "Activate titan damage"
- UI_CTRL_CMD_ACTIVATE_UNHOLY_ARMOR "Activate immortality"
- UI_CTRL_CMD_ACTIVATE_SLOW_MOTION "Activate titan motion"
- UI_CTRL_CMD_SHOWFRAGS "Show statistics"
- UI_CTRL_CMD_QUICKSAVE "Quick save"
- UI_CTRL_CMD_QUICKLOAD "Quick load last save"
- UI_CTRL_CMD_TOGGLE_TEAM "Toggle team (MP only)"
- UI_CTRL_CMD_SCREENSHOT "Record Screenshot"
- UI_CTRL_CMD_PAUSE "Pause"
- UI_CTRL_DEFAULTS_CAP "RESET TO DEFAULT"
- UI_CTRL_DEFAULTS_CONFIRM "Do you really want to reset\nall keys to default?"
- "CTRL_MS 1" "Mouse Left"
- "CTRL_MS 2" "Mouse Right"
- "CTRL_MS 3" "Mouse Middle"
- "CTRL_MS Up" "Mouse Wheel Up"
- "CTRL_MS Down" "Mouse Wheel Down"
- UI_ADVCTRL_MOUSE_SENS "Mouse sensitivity"
- UI_ADVCTRL_INVERSE_MOUSE "Inverse mouse"
- ; load
- UI_SAVE_CONFIRM_CAP "CONFIRM SAVE"
- UI_SAVE_CONFIRM "Overwrite savegame ?\n%s"
- ;;;;;UI_LOAD_CONFIRM_CAP
- ;;;;;UI_LOAD_CONFIRM
- UI_DELETE_CONFIRM_CAP "CONFIRM DELETE"
- UI_DELETE_CONFIRM "Do you really want to delete\n%s\nsaved game ?"
- UI_QUICKSAVE "Quicksave"
- UI_AUTOSAVE "Autosave"
- UI_SAVEDATEFMT " %i1/%i2/%i3 %i4:%02i5"
- ; advanced server options
- UI_ADV_SERVER_SERVERNAME "Server name"
- UI_ADVSERV_GAME_MODE "Game type"
- UI_ADVSERV_LOCATION "Location"
- UI_ADVSERV_MAX_PLAYERS "Max players"
- UI_ADVSERV_TIMELIMIT "Time limit (min)"
- UI_ADVSERV_TIMELIMIT_NONE "none"
- UI_ADVSERV_FRAGLIMIT "Frag limit"
- UI_ADVSERV_FRAGLIMIT_NONE "none"
- UI_ADVSERV_GOAD "Time GOD after respawn (sec)"
- UI_ADVSERV_GOAD_NONE "none"
- UI_ADVSERV_ALLOW_HEALTH "Allow health"
- UI_ADVSERV_ALLOW_ARMOR "Allow armor"
- UI_ADVSERV_DIFFICULTY "Difficulty"
- UI_ADVSERV_DIFF_0 "Easy"
- UI_ADVSERV_DIFF_1 "Normal"
- UI_ADVSERV_DIFF_2 "Hard"
- UI_ADVSERV_UNLIMITED_AMMO "Unlimited ammo"
- UI_ADVSERV_FRIENDLY_FIRE "Friendly fire"
- UI_ADVSERV_LADDER "Send results to ladder"
- ;
- UI_MUSIC_VOLUME "MUSIC VOLUME"
- UI_SFX_VOLUME "SOUND VOLUME"
- UI_REVERSESTEREO "REVERSE STEREO"
- ; in-game messages section
- GAME_LEVEL_COMPLETE "Level complete. Press USE to start loading the next level"
- GAME_OVER "Game over. Press USE to return to menu"
- GAME_OVER_SERVER "Game over. Press USE to load the next map."
- GAME_OVER_CLIENT "Game over. Waiting for server."
- DEMO_OVER "Press USE to return to menu"
- GAME_PLAYER_REVITALIZED "Player revitalized!"
- GAME_PLAYER_IS_DEAD_RETAIL "Player is dead\nPress USE to continue!"
- GAME_PLAYER_IS_DEAD_DEBUG "Player is dead\nPress USE to revert to QuickSave\nPress Alt+4 to continue!"
- GAME_PLAYER_IS_DEAD_DEBUG_MP "Player is dead\nPress USE to normal continue\nPress Alt+4 to debug continue!"
- GAME_TIP_USE "Use"
- GAME_TIP_BUY_TITAN_DAMAGE "Press USE to acquire Titan Damage"
- GAME_TIP_BUY_IMMORTALITY "Press USE to acquire Immortality"
- GAME_TIP_BUY_TITAN_MOTION "Press USE to acquire Titan Motion"
- GAME_MSG_NOT_ENOUGH_GOLD "Not enough gold to acquire power up\n%i gold required"
- GAME_MSG_POWERUP_POSSESSED "Power up already possessed"
- GAME_MSG_GOT_ "Got %s"
- GAME_MSG_GOT_AMMO "Got %s1 ammo +%i2"
- GAME_MSG_GOT_HEALTH "Got health +%i"
- GAME_MSG_GOT_ARMOR "Got armor +%i"
- GAME_MSG_GOT_KEY "Got key"
- GAME_MSG_GOT_MONEY "Got gold +%i"
- GAME_MSG_GOT_MONEY_1_TIME "Use it to purchase power up at altar"
- GAME_MSG_GOT_TREASURE "Got treasure"
- GAME_MSG_GOT_POWERUP "Got powerup"
- GAME_MSG_GOT_QUAD_DAMAGE "Got titan damage"
- GAME_MSG_GOT_UNHOLY_ARMOR "Got immortality"
- GAME_MSG_GOT_SLOW_MOTION "Got titan motion"
- GAME_MSG_PAUSED "Game paused"
- GAME_MSG_RESUMED "Game resumed"
- GAME_MSG_SECRET_FOUND "Secret area encountered"
- GAME_MSG_DOOR_UNLOCKED "A door has been unlocked"
- GAME_MSG_DOOR_LOCKED "Door is locked"
- GAME_MSG_ALTAR_ACTIVATED "Altar Activated"
- GAME_MSG_TOP_LEVEL_ACC "Top Level Accessible"
- GAME_MSG_1_MORE_TO_GO "One more to go"
- GAME_MSG_2_MORE_TO_GO "Two more to go"
- GAME_MSG_3_MORE_TO_GO "Three more to go"
- GAME_MSG_4_MORE_TO_GO "Four more to go"
- GAME_MSG_SAVE_SCREENSHOT "Screenshot recorded\n%S"
- GAME_MSG_GAME_SAVED "Game saved"
- GAME_MSG_GAME_LOADED "Game loaded"
- GAME_MSG_LADDER_DATA_SENDING "Sending match result to ladder..."
- GAME_MSG_LADDER_DATA_SENT "Match results sent to ladder"
- GAME_MSG_LADDER_DATA_SENT_FAIL "Match results are not sent to ladder"
- ; in-game multiplayer messages
- GAME_PLAYER_JOINED "%S joins the game"
- GAME_PLAYER_DISCONNECTED "%S has left the game"
- GAME_PLAYER_KILLED "%S died"
- GAME_PLAYER_KILLED_1 "%S is shovelled by %S"
- GAME_PLAYER_KILLED_2 "%S is embarrASSed by %S"
- GAME_PLAYER_KILLED_3 "%S is pounded by %S"
- GAME_PLAYER_KILLED_4 "%S is shredded by %S"
- GAME_PLAYER_KILLED_5 "%S is burned by %S"
- GAME_PLAYER_KILLED_6 "%S is liquefied by %S"
- GAME_PLAYER_KILLED_7 "%S is obliterated by %S"
- GAME_PLAYER_KILLED_8 "%S is stoned by %S"
- GAME_PLAYER_KILLED_9 "%S is pulverized by %S"
- GAME_PLAYER_KILLED_10 "%S is bombed by %S"
- GAME_PLAYER_KILLED_11 "%S is melted by %S"
- ; multiplayer game mode names
- GAME_MP_MODE_FULL_DM "Fragmatch"
- GAME_MP_MODE_ABB_DM "FM"
- GAME_MP_MODE_FULL_COOP "Cooperative"
- GAME_MP_MODE_ABB_COOP "COOP"
- GAME_MP_MODE_FULL_TREASHUNT "Treasure Hunt"
- GAME_MP_MODE_ABB_TREASHUNT "TH"
- ; user-friendly map names
- GAME_MP_MAP_lev_mpdm_1_rotunda "The Rotunda"
- GAME_MP_MAP_lev_mpdm_2_city "The Lost City"
- GAME_MP_MAP_lev_mpdm_3_quarry "The Stonemines"
- GAME_MP_MAP_lev_mpdm_4_cave "The Land of Traps"
- GAME_MP_MAP_lev_mpdm_5_lom "The Temples"
- GAME_MP_MAP_lev_mpdm_6_towers "The Towers"
- GAME_MP_MAP_lev_1_1_outdoor "Knossos Palace "
- GAME_MP_MAP_lev_2_1_amph "City of Corinth "
- GAME_MP_MAP_lev_3_1_plateau "The Tholos Temple"
- GAME_MP_MAP_lev_3_2_altar "The Tholos Temple"
- GAME_MP_MAP_lev_3_3_courtyard "The Tholos Temple"
- GAME_MP_MAP_lev_4_1_stonemine "The Hephaesteum"
- GAME_MP_MAP_lev_5_1_plateau "Temple of Argos "
- GAME_MP_MAP_lev_6_1_cave "The Underworld "
- GAME_MP_MAP_lev_7_1_swings "The Lair of Gorgons"
- GAME_MP_MAP_lev_8_1_altar "The Labyrinth"
- GAME_MP_MAP_lev_9_1_plateau "The Ruins of Eleusis"
- GAME_MP_MAP_lev_10_1_lava "Mt. Olympus"
- LEVEL_NAME_1 "Level 1: Knossos - The Mino's Palace"
- MISSION_NAME_1 "Mission 1: The Lair of the Cyclops"
- LEVEL_NAME_2 "Level 2: The Ancient City of Corinth"
- MISSION_NAME_2 "Mission 1: The Lair of the Cyclops"
- LEVEL_NAME_3 "Level 1: The Tholos Temple"
- MISSION_NAME_3 "Mission 2: The Domain of Hephaestus"
- LEVEL_NAME_4 "Level 2: The Hephaesteum"
- MISSION_NAME_4 "Mission 2: The Domain of Hephaestus"
- LEVEL_NAME_5 "Level 1: The Palatial Temple of Argos"
- MISSION_NAME_5 "Mission 3: Medusa's Nest"
- LEVEL_NAME_6 "Level 2: The Underworld of Tartarus"
- MISSION_NAME_6 "Mission 3: Medusa's Nest"
- LEVEL_NAME_7 "Level 3: The Lair of the Gorgons"
- MISSION_NAME_7 "Mission 3: Medusa's Nest"
- LEVEL_NAME_8 "Level 1: The Labyrinth"
- MISSION_NAME_8 "Mission 4: Zeus' Lair"
- LEVEL_NAME_9 "Level 2: The Ruins of Eleusis"
- MISSION_NAME_9 "Mission 4: Zeus' Lair"
- LEVEL_NAME_10 "Level 3: Mt. Olympus"
- MISSION_NAME_10 "Mission 4: Zeus' Lair"
- "UI_NET_STATUS_Game in progress" "Game in progress"
- "UI_NET_STATUS_Driver started" "Driver started"
- "UI_NET_STATUS_Initializing server" "Initializing server"
- "UI_NET_STATUS_Browser started" "Browser started"
- "UI_NET_STATUS_Server started" "Server started"
- "UI_NET_STATUS_Starting server" "Starting server"
- "UI_NET_STATUS_Client connecting" "Client is connecting to server"
- "UI_NET_STATUS_Searching for servers" "Searching for servers"
- "UI_NET_STATUS_Client ready" "Client is ready"
- "UI_NET_STATUS_Initializing client" "Initializing client"
- "UI_NET_STATUS_Downloading routers list" "Downloading router list"
- "UI_NET_STATUS_Trying to connect to router" "Trying to connect to router"
- "UI_NET_STATUS_Login to router" "Login to router"
- "UI_NET_STATUS_Waiting local client to start" "Waiting local client to start"
- "UI_NET_STATUS_Requesting lobby list" "Requesting lobby list"
- "UI_NET_STATUS_Registering game server" "Registering game server"
- "UI_NET_STATUS_Login to lobby" "Login to lobby"
- "UI_NET_STATUS_Waiting local client to join" "Waiting local client to join"
- UI_NET_STATUS_Ready "Ready"
- "UI_NET_STATUS_Connecting to Ubi.Com service" "Connecting to Ubi.com service"
- "UI_NET_STATUS_Connecting to game server" "Connecting to game server"
- UI_NET_STATUS_Connected "Connected"
- UI_NET_STATUS_Unknown "Unknown"
- "UI_NET_STATUS_Router: Invalid username" "Router:\nInvalid username"
- "UI_NET_STATUS_Router: Invalid password" "Router:\nInvalid password"
- "UI_NET_STATUS_Router: User already connected" "Router:\nUser is already connected"
- "UI_NET_STATUS_Router: Arena not available" "Router:\nArena is not available"
- "UI_NET_STATUS_Router: Friends not available" "Router:\nFriends are not available"
- "UI_NET_STATUS_Router: Name already used" "Router:\nName is already used"
- "UI_NET_STATUS_Router: Player not connected" "Router:\nPlayer is not connected"
- "UI_NET_STATUS_Router: Player not registered" "Router:\nPlayer is not registered"
- "UI_NET_STATUS_Router: Player already connected" "Router:\nPlayer is already connected"
- "UI_NET_STATUS_Router: Player already registered" "Router:\nPlayer is already registered"
- "UI_NET_STATUS_Router: Old client version" "Router:\nOld client version"
- "UI_NET_STATUS_Router: Database in backup mode" "Router:\nDatabase is in backup mode"
- "UI_NET_STATUS_Router: Database problem" "Router:\nDatabase problem"
- "UI_NET_STATUS_Router: Invalid client" "Router:\nInvalid client"
- "UI_NET_STATUS_Router: Unknown error" "Router:\nUnknown error"
- "UI_NET_STATUS_Lobby: Server not exist" "Lobby:\nServer doesn't exist"
- "UI_NET_STATUS_Lobby: Game not allowed" "Lobby:\nGame is not allowed"
- "UI_NET_STATUS_Lobby: Spectators not allowed" "Lobby:\nSpectators are not allowed"
- "UI_NET_STATUS_Lobby: Server is full" "Lobby:\nServer is full"
- "UI_NET_STATUS_Lobby: Member not registered" "Lobby:\nMember is not registered"
- "UI_NET_STATUS_Lobby: Game in progress" "Lobby:\nGame is in progress"
- "UI_NET_STATUS_Lobby: Invalid password" "Lobby:\nInvalid password"
- "UI_NET_STATUS_Lobby: Already in group" "Lobby:\nAlready in group"
- "UI_NET_STATUS_Lobby: Not a master" "Lobby:\nNot a master"
- "UI_NET_STATUS_Lobby: Not in group" "Lobby:\nNot in group"
- "UI_NET_STATUS_Lobby: To few players" "Lobby:\nToo few players"
- "UI_NET_STATUS_Lobby: Connect add connection" "Lobby:\nCannot add connection"
- "UI_NET_STATUS_Lobby: Connect send login msg" "Lobby:\nCannot send login msg"
- "UI_NET_STATUS_Lobby: Error login msg" "Lobby:\nError login msg"
- "UI_NET_STATUS_Lobby: No host lobyy server" "Lobby:\nNo host lobby server"
- "UI_NET_STATUS_Lobby: Server disconnected" "Lobby:\nServer disconnected"
- "UI_NET_STATUS_Lobby: Invalid group name" "Lobby:\nInvalid group name"
- "UI_NET_STATUS_Lobby: Invalid game type" "Lobby:\nInvalid game type"
- "UI_NET_STATUS_Lobby: No more game modules" "Lobby:\nNo more game modules"
- "UI_NET_STATUS_Lobby: Create not allowed" "Lobby:\nCreate not allowed"
- "UI_NET_STATUS_Lobby: Server close" "Lobby:\nServer close"
- "UI_NET_STATUS_Lobby: Wrong server type" "Lobby:\nWrong server type"
- "UI_NET_STATUS_Lobby: Member not found" "Lobby:\nMember not found"
- "UI_NET_STATUS_Lobby: Match not exist" "Lobby:\nMatch does not exist"
- "UI_NET_STATUS_Lobby: Match not finished" "Lobby:\nMatch is not finished yet"
- "UI_NET_STATUS_Lobby: Game not inited" "Lobby:\nGame is not inited"
- "UI_NET_STATUS_Lobby: Begin aready done" "Lobby:\nBegin is aready done"
- "UI_NET_STATUS_Lobby: Match already finished" "Lobby:\nMatch has already finished"
- "UI_NET_STATUS_Lobby: Match score submission fail" "Lobby:\nMatch score submission fail"
- "UI_NET_STATUS_Lobby: Member banned" "Lobby:\nMember is banned"
- "UI_NET_STATUS_Lobby: Passport fail" "Lobby:\nPassport fail"
- "UI_NET_STATUS_Lobby: Not creator" "Lobby:\nNot a creator"
- "UI_NET_STATUS_Lobby: Game not finished" "Lobby:\nGame has not finished yet"
- "UI_NET_STATUS_Lobby: Passport timeout" "Lobby:\nPassport timeout"
- "UI_NET_STATUS_Lobby: Passport not found" "Lobby:\nPassport not found"
- "UI_NET_STATUS_Lobby: Unknown error" "Lobby:\nUnknown error"
- "UI_NET_STATUS_No error" "No error"
- "UI_NET_STATUS_HTTP Out of mem" "HTTP\nOut of memory"
- "UI_NET_STATUS_HTTP Buffer overflow" "HTTP\nBuffer overflow"
- "UI_NET_STATUS_HTTP Invalid URL" "HTTP\nInvalid URL"
- "UI_NET_STATUS_HTTP Unable to reserve socket" "HTTP\nUnable to reserve a socket"
- "UI_NET_STATUS_HTTP Connection failure" "HTTP\nConnection failure"
- "UI_NET_STATUS_HTTP Illegal response" "HTTP\nIllegal response"
- "UI_NET_STATUS_HTTP 400 Illegal response" "HTTP 400\nIllegal response"
- "UI_NET_STATUS_HTTP 401 Unauthorized" "HTTP 401\nUnauthorized"
- "UI_NET_STATUS_HTTP 403 Forbidden" "HTTP 403\nForbidden"
- "UI_NET_STATUS_HTTP 404 Not Found" "HTTP 404\nNot Found"
- "UI_NET_STATUS_HTTP 5xx : Server error" "HTTP 5xx:\nServer error"
- "UI_NET_STATUS_HTTP Cannot save gs.ini" "HTTP\nCannot save gs.ini"
- "UI_NET_STATUS_HTTP Cannot write to gs.ini" "HTTP\nCannot write to gs.ini"
- "UI_NET_STATUS_HTTP Timed out" "HTTP\nTimed out"
- "UI_NET_STATUS_Cannot connect to any router" "Cannot connect to any router"
- "UI_NET_STATUS_Fail on router connect" "Fail on router connect"
- "UI_NET_STATUS_Fail on register server" "Fail on register server"
- "UI_NET_STATUS_Fail on lobby login" "Fail on lobby login"
- "UI_NET_STATUS_Fail on lobby connect" "Fail on lobby connect"
- "UI_NET_STATUS_Fail on join game" "Fail on join game"
- "UI_NET_STATUS_Fail on client init" "Fail on client init"
- "UI_NET_STATUS_Init timeout" "Initialize timeout"
- "UI_NET_STATUS_Server create timeout" "Server create timeout"
- "UI_NET_STATUS_Browser create timeout" "Browser create timeout"
- "UI_NET_STATUS_Client create timeout" "Client create timeout"
- "UI_NET_STATUS_TCPIP not installed" "TCP/IP is not installed"
- "UI_NET_STATUS_Server full"
- ; ONE-LINERS
- LIN_W_baby_mutants "Time to kill some baby mutants!"
- LIN_W_bad_hair_day "Bad hairday!"
- LIN_W_better_mousetrap "Now that's a better mouse trap!"
- LIN_W_bull_in_china_shop "Like a bull in a China shop..."
- LIN_W_bullseye "BULLSeye!"
- LIN_W_cat_food "Now your cat food!"
- LIN_W_cook_em "They plump when you cook them!"
- LIN_W_die_little_ones "Die, little ones, die!!!"
- LIN_W_dog_breath "Now, that's one bad case of dog breath!"
- LIN_W_dog_farts_bad "Ugh... And I thought dog farts smelled bad..."
- LIN_W_exploding_kind "Uh oh.... I hope these aren't the exploding kind....."
- LIN_W_extra_crispy "Extra crispy!"
- LIN_W_freaks_stay_dead "Can't you freaks just stay dead?!"
- LIN_W_freeze_your_dead "Freeze! Your dead!"
- LIN_W_get_acid_gun "Time for some toxic fun!"
- LIN_W_get_atom_gun "Let's get ready to Rock!!!"
- LIN_W_get_bazooka "Mmm... burning..."
- LIN_W_get_crossbow "Come on, baby, light my fire..."
- LIN_W_get_machine_gun "Lock and load!"
- LIN_W_get_minigun "Clean up on aisle 5"
- LIN_W_get_shotgun "Lets even up the odds a little!"
- LIN_W_gimp_fire_straight "Come on, gimp, can't you fire straight?!?"
- LIN_W_glue "Now you're glue!"
- LIN_W_going_dead "Going dead for the winter?"
- LIN_W_good_luck_derby "Good luck in the derby!"
- LIN_W_grandpa "Grandpa is that you?"
- LIN_W_guns_kill_babies "Guns don't kill babies! I do!"
- LIN_W_hammertime "What now? Hammertime?"
- LIN_W_here_birdy_birdy "Here birdy-birdy!"
- LIN_W_here_kitty_kitty "Here kitty-kitty!"
- LIN_W_horny_bastards "Come on, you horny bastard!"
- LIN_W_horse_ass "Horse's ass..."
- LIN_W_how_hitchcockesque "How hitchcockesque"
- LIN_W_humpty_dumpty "Humpty took a dumpty!"
- LIN_W_larry_is_that_you "Larry, is that you?"
- LIN_W_lives_my_ass "Nine lives my ass!!!"
- LIN_W_lot_of_pussy "That's a lot of pussy..."
- LIN_W_maxi_pad_have_wings "Does that maxi pad have wings???"
- LIN_W_mousetrap "I got your mousetrap right here..."
- LIN_W_movies_gladiators "ya like movies about gladiators?"
- LIN_W_ole "Ole!"
- LIN_W_parent_horse "So which one of your parents was the horse?!?"
- LIN_W_prometheus_help "Prometeus, - can you lend a hand here?"
- LIN_W_ready_for_seconds "That's all you got? I'm ready for second!"
- LIN_W_real_battle "So when the real battle starts?"
- LIN_W_regards_to_mr_ed "Give my regards to Mr. Ed!"
- LIN_W_roast_ya "I'm gonna roast ya!"
- LIN_W_rock_and_roll "Lets Rock and Roll!"
- LIN_W_rocky_mountain_oysters "Rocky mountain oysters..."
- LIN_W_rodeo_clowns "Shouldn't there be rodeo clowns?"
- LIN_W_shit_your_diapers "I'm gonna make you shit your diapers!!!"
- LIN_W_skeet_shootin "Just like skeet shooting!"
- LIN_W_some_ammo_left "Come on, I've got some ammo left"
- LIN_W_toasty "Toasty!"
- LIN_W_ugly_bitch "Woah! You are one ugly bitch!"
- LIN_P_battering_ram "The battering ram will lead us out of here!"
- LIN_P_catapult_way_out "The catapult is our only way out!"
- LIN_P_choose_power "Choose your power!"
- LIN_P_defeat_enemies "You must defeat our enemies to proceed!"
- LIN_P_failed_mortal "You have failed me, mortal!"
- LIN_P_find_key "You must find the key!"
- LIN_P_fool "Fool! Now Darkness will reign for a thousand years!"
- LIN_P_horse_key "The horse is your key to the temple!"
- LIN_P_immortality "Immortality!"
- LIN_P_keys_behind_gates "They have hidden the keys behind the gates!"
- LIN_P_power_lead_victory "May the power of the titans lead you to victory!"
- LIN_P_prisoner_no_more "I am your prisoner no more!"
- LIN_P_raise_gates "We need to raise the gates!"
- LIN_P_revenge "The time for revenge is at hand, jailor - your day of reckoning has come!"
- LIN_P_secrets_to_altar "Unlock the secrets to the altar mortal!"
- LIN_P_titan_damage "Titan damage!"
- LIN_P_titan_motion "Titan motion!"
- LIN_P_treasure_nearby "I sense a treasure nearby!"
- LIN_P_use_power "Use your power wisely!!!"
- LIN_P_vengeance_mine "Vengeance is mine!"
- LIN_P_way_open_door "We must find a way to open door!"
- LIN_P_way_open_doors "We must find a way to open doors!"
-
- ; FATAL ERRORS
- FE_DXERROR "DirectX 9.0 or higher is required to play Will Rock."
- FE_MEM64 "Less than 64MB memory is available.\nThe game will run at reduced performance."
- FE_MEM128 "Less than 128MB of swap file space is available.\nThe game will run at reduced performance."
- FE_VIDEOERROR "GeForce2 or equivalent graphics card is required to run Will Rock"
-